Hades
Date:Oct 2020
Beaten:17
Average:
4.5/5
Nominated:
Cormaximus

Reviews

The whole package. What a way to have all elements play together and tie into a wonderful package that affected me more than it had any right doing so. Well done SGG
This game is illegally good. This is illegal. Stop being this good holy shit. Combines the best of roguelite with some fantastic story telling and a stoundtrack I can wistle along to. Evil good. I am obsessed. You have killed me why did you do this.
Satisfying gameplay loop, fantastic characters, lots of dialogue. Loved this even though I dislike roguelikes. Will be returning to this to see more content for some time to come, for sure.
Wonderful game about communication and the urge to run away. Supergiant has synthesized the individually fantastic elements of each of their previous games in order to deliver an excellent resume title that shows their growth in the space.
Unexpectedly good roguelite with fantastic art style, music and voice acting. Struggled at the start but had a good time when I got into it and found a weapon I clicked with.
Rogue-lites aren't usually a genre that I enjoy, so it says a lot that I had a great time with Hades. Tight and immensely satisfying combat gameplay, an engrossing character-based narrative and a fantastic score combine to make one of the highlights of the year.
Definitely a GOTY contender, what a fantastic game. Just an absurd number of contextual voice lines! Fantastic gameplay, beautiful graphics, a touching story, and a killer soundtrack. It really has it all.
Great game, with great visuals and aesthetics, as expected from Supergiant. And great gameplay loop too, I just hoped it wasn't that grind heavy for some options. Some late combats feels like button mashing fests also. Still, a great game almost as good as Bastion. Eventually I will try to finish with every weapon but for now I'm good I think. 8
After a bit under 60 escape attempts, with 10 successful, I rolled credits satisfied. I had plenty of fun along the way, particularly with how the game develops through dialog run after run. The cast is entertaining, particularly when they interact or comment on one another, and the action drew me in most of the time. While there are a lot of options for players to customize Zag and set conditions for runs, I would have liked for there to be more variety in the Underworld. Rooms became a bit too recognizable at the end. Even with Extreme Measures, so did the boss fights. But I was still discovering new combinations of weapons and boons in my latest run and having a good time. The combination of visual novel and roguelite with Supergiant's flair for production still stands out, though.