An interesting game to replay. Knowing my way around the town, as Ringo already would but players do not the first time out, made a huge difference. By the end of the replay, I had maximum health and Ringo's full moveset, which seemed like the apex of the game mechanically. I could finally understand some of Yeo's frustration that his combat isn't particularly well regarded, but, well, it is locked behind hours of working in Ringo's open schedule. Even at their best, though, collision in fights and multiple object interaction doesn't work terrifically well. It does lend to a chaotic feel, but that's almost incidental. There's a ton that I like about the game aside from that, from the art to the choice of royalty-free chill beats to beat faces to, and Yeo's writing works for an overly-dramatic teenager whose friends get into real trouble. The ending lines up very well with the title and Yeo's various inspirations. As I've said elsewhere, this is more Night in the Woods than Persona 3-4-5, and it's the better game for it.